
As launch titles go, the Xbox 360’s list of games is more than ample
to kick-start the new era of Hi-Def console gaming into life. From
Microsoft Design Studios comes Kameo, Perfect Dark Zero, and Project
Gotham Racing 3. Sega enters a new genre for them, with Condemned,
and Electronics Arts pumps out some major beats in the form of
rap-a-long-with Need For Speed. Other titles are also available, in
case you thought those mentioned are all that are on release, but
they are not part of this review.Okay, let’s
delve into the games provided.
Kameo
Kameo could be considered one of the children
in the family, what with its pretty design and use of bright
colours. That’s not to say it doesn’t look good – far from it. In
hi-def, it looks superb, especially when you see the level of detail
on offer in the opening cut scene, after climbing the castle wall.
The Dragon looks wonderful. Equally as detailed are the areas you
pass through on your quest – forests, bog lands, caves, and more.
Rare has really put quite a lot of effort into making the visual
impact of this game strike a chord.
Kameo, an Elvin Princess whose quest is to
defeat the Troll king, Thorn, having been bestowed with magical
transformation powers, allowing her to change into any of the ten
Elemental Warriors to defeat various enemies or get to certain areas
of the map, finds herself without her Warriors, and must free them,
in order to release her royal family (The Ancestors) from their
captive confines. Battling Trolls, Dragons, obstacles, and various
other creatures along the way, with the aid of Ortho offering advice
through the Whatnot Book, Kameo is a thoroughly entertaining and
enjoyable game and will have you hooked for more than a quick five
minute blast.
Don’t play this with the kids around – they’ll
want a go, and will only put up with “another 5 minutes” for so long
before the tantrums start. You’ve been warned!
Perfect Dark Zero
It’s
2020, and Joanna Dark, on a mission for vengeance after the death of
her family, finds herself immersed in an unseen, but on-going,
battle of corruption and conspiracy by ruthless corporations, vying
for global domination. Using her skills and a plethora of
technologically advanced weapons and devices, she is charged with
saving mankind from the impending implosion of the outwardly
invisible war.
Another Rare title, and one which has elements
reminiscent of Halo and GoldenEye (a previous Rare title for the
N64), Perfect Dark Zero is a captivating and engaging prequel to the
original Perfect Dark on the N64, and with graphics that the Xbox
360 can throw out in hi-def, you’ll find yourself immersed in
playing it non-stop for hours on end.
Halo is isn’t, but it’s a stunning looking and
playing game in its own right – definitely one to have and to hold,
for better or worse, richer or poorer, ‘til thumb-blisters do you
part. The marriage of Rare’s talents and the raw power of the Xbox
360 can easily be seen in PDZ – it’s all there on show, you don’t
have to go looking for it.
The only one minor criticism is with all the
power the 360 has, Rare didn’t make more of an effort to make
Joanna’s hair look a tad more realistic. It’s just a bit more stuck
on than what would be preferred.
Aside from that, the AI (artificial
intelligence) is spot on, the details of the surroundings and
weapons is sumptuous, and the cut-scenes beautiful and not too
cheesy. From the first moment you pick up the joypad and start PDZ,
you’re drawn in immediately and captivated by its offerings.
With excellent gameplay providing more than
enough to maintain interest long past when the 360 novelty factor
wears off, and multiplayer online via Live!®, Perfect Dark Zero
should keep you engrossed and have you returning time after time to
receive or dish out your punishment from/to others – wherever they
be around the globe.
Project Gotham Racing 3
The
third in the PGR series, which initially started out as Metropolis
Street Racer on the distance memory that is Sega’s Dreamcast – a
console that was technically better than the PS2, having VGA
(640x480) graphics, not 320x240. This game alone was justification
enough for owning a Dreamcast, such was its ability to hook you and
reel you in to the immersive world of driving numerous cars – some
exotic, some mundane – through spectacular-looking streets based
upon, or truly mirrored, cities found on this planet.
Also new to the this type of game, was the
earning of Kudos, which would allow you to trade up to better and
faster cars. Kudos was earned through driving styles – hanging the
tail of the car out, handbraking round a tight bend, drafting a car
in front, and more. As the challenges were met and dispensed with,
you gradually revealed the better, more desirable cars, from which
you could then choose, Kudos permitting of course.
Another novel element to this innovative game
was the use of time zones. In setting up your console, with the
correct time of day, if you were racing in San Francisco, which is 8
hours behind the GMT, then you raced with the sky displaying the
actual time of day or night. So, playing at midnight GMT, meant San
Francisco’s sky would show a late afternoon sun, low in the sky. All
this created a stunning realism rarely found in other games of its
time, and provided the opportunity of suspending belief that you
really were in San Francisco at 4pm.
So, moving on a number of years, and what’s
changed – well, nothing really. It’s much the same as previously,
except now with the additional processing power of the 360 console,
everything is just that much more. More polygons to make up the
cars, more highly detailed surroundings, more accurate car
behaviour, more high fidelity sounds of the cars’ engine, tyre
squeal, and music tracks.
Of course, it’s when playing on Live! ® that
the major changes have occurred – there’s the addition of Gotham TV,
which allows you to watch races as they happen.
So, is PGR 3 a must have game, even if you’ve
played the original MSR and PGR series on the Xbox? Absolutely – the
graphics alone are justification (déjà vu anyone?), but with the
world of Live!® to explore, and the superb realism afforded by the
graphics (did I mention the graphics are fantastic?), you’ll waste
months of your life living in the alternate reality that is Project
Gotham Racing.
With more depths to explore than previous
versions, PGR3 deservedly belongs to your list of must-haves and is
not just another tried and trusted formulaic output, designed to
earn the developer money for little effort. You can easily
appreciate the amount of sweat, blood, and tears that Bizarre
Creations’ teams have given up to make this ready at launch time.
Condemned
From
Sega, comes a new direction in game style – one that you wouldn’t
normally expect them to get involved in, never mind pull off in
spectacular fashion. This is precisely what they have managed to
achieve, and if this is not in your stocking on Xmas morning,
someone needs a good talking too – open hand style!
Seriously though, for Sega’s first foray into
the psychological thriller/horror genre famed by the Resident Evil
series and mirrored by the Silent Hill series, Condemned: Criminal
Origins will have you sitting with the lights on and talking to
yourself.
In the role of an FBI agent from the SCU
(Serial Crimes Unit), you are on a course of relentless pursuit for
the urban serial killers using your forensic tools and whatever
weapons you can find, as ammo is scarce.
Cleverly interspersed with black and white
cut-scene flashbacks at certain parts of the levels you’re on,
coupled with unexpected happenings just as you’re beginning to relax
and become absorbed by the gameplay, the game is extremely well put
together, with plot twists aplenty and major attention given to the
high-level physics and intelligence of enemies. Condemned brings a
whole new meaning to realism – so much so, there could well be a
raft of lawsuits landing on Sega’s lawyers’ desks seeking
compensation for sleepless nights and induced nervousness.
Even with the composite input used on ordinary
TVs, this will happen, but once you utilise the power of the 360 in
hi-def mode, jumping at the least sound heard around you is
practically guaranteed. With 5.1 thrown into the fray – there’ll be
some who’ll play this game only in broad daylight, with the curtains
wide open. Eerie isn’t the word for it.
Monolith via Sega have really knocked out an
absolute barnstormer of a game in Condemned: Criminal Origins, and
if it sets a precedence from them, then you can be assured of many
an hour of spine-tingling, hair-on-end, wide-eyed enjoyment. It’s
sufficiently different from the RE and SH titles, but follows in
their primary aim – to scare the bejesus out of you when you least
expect it to. It works, it’s brilliantly planned and executed, and
here’s hoping it’s only the first of many to come from them in this
mould.
Only one slight downside is judging the
distance from foes – it can be a bit deceiving with the camera
angle, and sometimes you miss from a distance that previously was
fine, with the same weapon. Maybe it was just me being jumpy, trying
to get the first hit in, and I pulled the trigger button
prematurely. Whatever, Condemned scared the life out of me at times,
but strangely I still came back for more of the same – dull and
boring is isn’t, highly addictive, it most certainly is!
Need For Speed
Need
For Speed: Most Wanted, from Electronic Arts is the sixth such
offering from them. Like PGR3, the graphics are just stunning, even
appreciably so with just the composite output in use. Go hi-def, and
it’s another 2 steps up – absolutely glorious. The cars are not the
only benefactors of the 360’s graphical power – the streets,
buildings, sky, everything is exquisitely detailed. At this point in
time, developers such as EA are busy harnessing the power of the new
hardware and learning what it takes to extract the maximum from it.
They’ve got this far with results that are astonishingly good, so
it’s exciting and frightening to think this could only be a fraction
of what they can extract from the Xbox 360 as time goes on. If so,
and when they do pull more out of the console, prepare to have your
jaw wired shut, otherwise it’ll hit the floor with an almighty
wallop, again!
Nit picking, some of the cut-scenes appear to
show the cars skirting across the road surface – not really feeling
as though they are connected to it. There are a couple of other
minor oddities, and whilst marring the illusion of reality, they
don’t ruin things beyond being aware it’s not absolutely perfect.
That said and done, the appeal of the game is
far reaching, and with the accompanying soundtracks, you’ll be in
your element for quite some time. As the game opens more areas of
the map for you to explore and challenge harder and faster drivers,
some of the challenges to earn money and allow progress to meeting
the next Blacklist member, are long and enthralling, encompassing
more of the total area now available to roam in. With each Blacklist
member dismissed, you can choose 2 rewards from him or her –
anything from get out of jail free markers, unique performance
upgrades, unique parts / vinyls, to the pink slip for their ride.
Sounds haven’t been scrimped on for the sake of
graphics – everything being of high quality and capable of
permitting you to suspend belief that you’re merely playing a game.
Of course, driving violations will have the
police looking out for your car, and pursuing you, as you attempt to
evade the long arm of the law. Out-run them or face being busted and
having to cough up some hard-earned or one of your markers, as well
as facing the prospect of having your machine impounded, meaning
more money spent on releasing it. More money spent in the cop-shop,
means less to spend on pimping your ride to beyond the max – yes,
you can go too far and make it look bad, and in this case, bad
equals bad, not good. Still, they say beauty is in the eye of the
beholder.
So, whilst NFS is a continuation on a theme, it is more than just
another version turned out cheaply and quickly for maximum profit.
There’s more to Most Wanted than it initially may be given credit
for, especially with Live!® to provide countless hours of thrills
and spills racing friends or strangers online.
Review by - PJ Skelton
Published - 25/12/2005
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